Lowpoly handpainted asset. All shading and lighting were painted in Photoshop.
The model only has a diffuse map implemented.

Based on the concept of Egor Belavsky.

Software used:
- Maya
- Photoshop

It was spotlight on Sketchfab, and also I wrote an article about the process:
Some Textures

Vehicle props' texture

Vehicle's texture

Props' texture

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